This is my third list of definitions relevant to this blog. For the first two, see here [1] and here [2].
Logic
Axiom--self-evident and self-verifying statement that cannot be attacked without being proven in the process ("Truth exists"; "Words can convey truth")
Theorem--a statement that follows logically from axioms but is not self-evident or self-verifying on its own
Premise--statement in an argument used to reach a conclusion
Conclusion--end result of a premised argument
Syllogism--argument with both premises and a conclusion ("If A, then B. A. Therefore B.")
Antecedent--the phrase preceding the consequent in a hypothetical premise ("If A, then B")
Consequent--the phrase following the antecedent in a hypothetical premise ("If A, then B")
Logical fallacy--logical error in an argument that invalidates either the premises or the conclusion
Deductive reasoning--reasoning abstractly by using premises to form a conclusion
A priori--something evident or knowable by simple rational reflection instead of experience
A posteriori--something evident or knowable by experience
Gaming
D-pad--cross-shaped four-way directional pad on a controller or handheld
Respawn--materializing in-game after dying or being killed
Spawn trap (also called spawn raping)--act of killing players who have just respawned by holding crosshairs over the respawn positions and killing them as soon as they appear
Port--game that is translated or brought from one system to another
DLC--abbreviation for downloadable content; additional game content like levels, skins, and characters that can be purchased online and obtained digitally
FPS--abbreviation for first-person shooter; a game where the player views the environment through the eyes of the playable character just as someone views the external world in real life
Multiplayer--playing a game with other players instead of solo play either locally or online
Co-op play--multiplayer where players do not compete but assist each other in a campaign or additional mode
Deathmatch--multiplayer mode where players kill other players for a set amount of time or until a point threshold is met
Open world--game structure where a player can explore a large environment like a city or desert without having to switch from level to level
[1]. http://thechristianrationalist.blogspot.com/2016/08/defininitions-part-1.html
[2]. http://thechristianrationalist.blogspot.com/2016/08/definitions-part-2.html
No comments:
Post a Comment