"I don't have a political philosophy."
—Raven
Neither an on-rails shooter nor one where you are confined to small walking areas at a given time, Sniper: Ghost Warrior Contracts 2 (yes, a mouthful of a title) is like a far more strategic, slow-paced version of a Call of Duty game set in the modernish era. This is not strictly a sniping game. Other firearms, stealth melee kills, and collectible hunting are all available across the six total missions. The small number of campaign levels after training is somewhat offset by just how long missions can be. There are only six levels, but most can take well over an hour just to initially complete them; replaying some of them is mandatory to achieve all of the in-game achievements and any corresponding PlayStation trophies since there is no way to achieve diverging outcomes in the same playthrough.
Protagonist Raven is left to, most of the time, approach objective areas within each map in the player's preferred order and can fulfill some objectives in a variety of ways. An example is that you can kill a high-priority target while they are walking, which can be very difficult from a vast distance, or use the surrounding environment or special technology to distract them for an easier shot. Although features like strategic flexibility in levels and an increasing arsenal of weapons and abilities strengthen the gameplay, Ghost Warrior Contracts 2 is very light on story and, more importantly, philosophical exploration. Almost every single plot thread and moral or political concept it introduces is given basic acknowledgment with no serious thoroughness. Also, the final mission is in some ways highly disjointed from the rest of the narrative. It features a previously unreferenced Russian scientist and her malevolent activities in a level that seems like an afterthought on the part of the developers.
Oh well; there are some positive qualities of the game anyway.
Production Values


The PS4 has seen better graphics than these. Serviceable enough to not fall into abysmal quality but not particularly detailed and with flickering background scenery at times, the visuals are sufficient to frame the main attraction: lots of fighting, especially with a sniper rifle. Some character or environment models fare better than others as is the norm in gaming. For instance, Raven's mask which always covers his face from the player's view (when a sniping kill animation briefly switches away from the first-person viewpoint) is a high point. Among the aesthetic low points are the glitches. When he climbs up a ladder, Raven's hands do not quite align with where they would need to be to actually grip the handles, as they appear a little lower than each bar. But upon staying still while on a ladder, his hands suddenly grasp the bars properly. Descending a ladder did not involve this issue for some reason, as the hand placement was correct. The audio is relatively unblemished, though, the sounds of firearms particularly standing out as is appropriate for such a title. The game does have some strong voice acting, just with very repetitive dialogue between pairs of enemies that patrol an area or stand in place unless attacked.


Gameplay


A mixture of observation, navigation, sniping, and direct combat, Ghost Warrior Contracts 2 alternates between slower and faster paced segments. Isolated stretches with both paces can be very hard (timed objectives, swarms of enemies, etc.) and require much patience or multiple attempts. The way the game saves complicates this in some instances, and rather severely. In place of a manual save option that the player can use as needed or desired, it spontaneously saves almost at random. This might occur after you eliminate an individual enemy or a small group, leaving you better positioned to kill others in the area. It can also occur in moments right after you were seen by enemies standing very close, which means if they kill you, you restart at the same time and place they saw you. Obviously, this might lead to many repeated, almost immediate deaths, which can be escaped with some difficulty (I had to do this once and barely melee killed everyone around me before dying), but otherwise, you would have to restart the entire level.
Interrogations and stealth kills can alleviate this issue by taking care of foes one by one without triggering an alarm. Sometimes the former, which also involves a stealth kill after a short verbal exchange, also results in ammunition supplies appearing on the map (they are already there, it seems, but they are unmarked unless you interrogate). Not all interrogations actually yielded me dialogue, though on at least one occasion, this approach fulfills an optional challenge. A variety of offensive options are available besides these quiet melee assassinations and the more prominent sniping for those who want to take a more explosive approach or find themselves thrust into an explosive situation accidentally.


You can use firearms other than sniper rifles, but for them to be effective, there must be a much smaller distance between Raven and an enemy. This risks alerting them or perhaps entering sustained, open combat if multiple units are nearby. I emphasize again that it can be very easy to die in such situations! Only sniper rifles trigger unskippable slow motion cinematics of the bullet approaching an enemy, passing through their body, and sometimes tearing off a limb or imploding their skull, although these stylized videos do not occur with each sniper kill. And when shooting across great distances, sometimes at a target more than 1,000 meters away, factors like wind and the bullet dropping significantly impact the aiming process.


It is necessary to toggle scope magnification and a separate distance calibration (which is about the bullet trajectory more than just visually zooming in) to properly kill foes at such ranges. Alternate bullets with special utilities thankfully make achieving long-distance kills or other objectives easier. One, for example, ignores wind and simply strikes wherever the reticle is aimed. Another triggers an EMP upon impact and can disable remote turrets. But only select weapons are compatible with specific alternate ammunition types, and their supply is far more limited than conventional ammunition. Some classes of sniper rifles are better suited or all but mandatory for certain missions.


Contracts 2 has a very unique "exfiltration" mechanic, whereby you can leave a map/mission at certain intervals (after completing one of the primary objectives) to customize weaponry or unlock abilities. You can then redeploy into the level and continue where you left off—but new purchases will not be equipped unless you start a mission, called a contract, over, resetting formerly completed objectives. There remains some potential incentive to replay missions due to the differing objectives and corresponding resource bonuses, as well as for the sake of finding any undiscovered collectibles if one has completionist tendencies. Finding these scattered items is easier than it might seem at first: the mini radar in the bottom left corner of the HUD will give an indicator as to whether one is nearby and as to which direction it is in.
As for exploring an area ahead of time without the vulnerability of walking over, you can utilize the binoculars, which allow the permanent marking of people and some objects from a distance, or you can use the Muav "falcon" drone can be used for reconnaissance, hacking, or even quiet offense thanks to poison darts. One mission even has an optional challenge to shoot five enemies with these darts, which awards easy in-game currency. That said, the controls for the drone do not lend themselves well to smooth maneuverability. In combination with the rapidly dwindling battery life for each deployed drone, this makes it challenging to perform certain tasks with the device efficiently. Beyond this, some areas have technology in place that renders the drone unusable unless it is deactivated. By stealth or open assault, there is nonetheless always a way to proceed without the drone.
Story
The fictional Middle Eastern nation of Kuamar has become targeted by a Western-aligned political entity after its president has died and his widow Bibi Rashida has taken primary power over the country. For 20 years, so Raven is told, the couple helmed a cruel regime, but the group that hired Raven did not think there was a reason to interfere until . . . Rashida began preparing for war on a nearby state that could impact global oil prices. Yes, the opening cinematic says the game's central Western interference in Kuamar is one way or another about oil. At least the United States is not officially invading to look for or seize control of oil reserves in the game! Rashida has gained a number of eccentric allies with philosophical motivations that could come into conflict with each other. The game's solution? Do not go into almost any detail outside of very specific scenes about what these miscellaneous individuals and their worldviews are really like!
Intellectual Content
These days, it is very common for people to believe or at a minimum talk and otherwise live as if politics is the foundation of all reality (not that this is some novel, modern phenomenon). Since logical axioms are inherently true, they alone are the core of reality, and this could not have been any other way. Only the necessary truths of rationalism deserve such regard, certainly not political philosophies like conservatism and liberalism or particular situations in a given country that receive so much exaggerated emphasis in the current climate. All political issues are logical and/or moral issues first and foremost, which frequently goes overlooked; this alone is the basis for why political matters can be objectively correct or important and not sheer social constructs. Raven himself claims to have no political philosophy, but this is either a weak, deluded denial of his real stances or something he says with intentional insincerity to stay guarded with his handler. After all, Raven actively engages in contracts that have major ramifications for the political stability of certain regions and seems to not collaborate with people like the enemies of the game.
Unfortunately without delving very deep into the issues, the game's story touches on some matters which have remained highly relevant to general American besides Western influence on other countries, particularly in the Middle East. One that surfaces from time to time is how Raven's handler comments on how Western news and influence will now be allowed in Kuamar, when it is not Western values or media that grounds truth, but reason. Instead of affirming that ultimate truths do not depend in the circumstances of nations, the handler betrays his biases in favor of Western civilization with all of its own logical errors and moral deficiencies. But the most overtly yet briefly emphasized issue the game acknowledges, only to scale back its thematic engagement, is the nature of capitalism. While capitalism has no singular form, as it is the philosophy and practice of utilizing capital (equipment, buildings, workers, etc.) to produce a profit and there are many possible ways to accomplish this, American-style capitalism and the actions of international conglomerates do indeed oppress people.
Secondary antagonist Lars Hellström objects to the latter but distinctly insists that genuine capitalism must reign. Short descriptions you can read outside of missions describe Lars as opposing multinational corporate power, which he thinks truly dictates world events and interferes with the implementation of true capitalism. Well, that very much seems to at least be somewhat correct, and it is hilariously hypocritical for conservatives to oppose anything they perceive as "big government", however benevolent, while supporting "big business" or massive corporations while they openly engage in very malevolent practices. Lars insists appears to legitimately want to bring about world conditions that allow individuals to prosper.
In other words, Hellström opposes extreme corporate power but distinctly insists that it is a deviation from pure capitalism that must be overthrown. He seemingly equates any sort of regulation or externally imposed limitation with a stifling of capitalistic competition—which is true to an extent, though restricted capitalism is still capitalism and competition can still occur—and then probably conflates the meddling of ultra-wealthy bussinesspeople and investors with anti-capitalistic social structures. However, they would still be practicing capitalism, albeit a hyper-predatory version of it that absolutely devastates individuals and countries. The death of Lars early in the game means in this case that crypto-anarchism, capitalism, and corporate oligarchy are never again brought up—exemplary of how Ghost Warrior Contracts 2 handles much of its overtly philosophical subject matter.
Conclusion
Oh, this is nowhere near the most thoughtfully crafted or content-rich first-person shooter. Games like Metroid Prime, BioShock, and Call of Juarez: Gunslinger [1] are much better representatives of such qualities. For what it is and aspires to be, all the same, Sniper: Ghost Warrior Contracts 2 does enough right to offer solid gameplay. Everything else suffers due to lack of development or proper attention. As woefully inadequate as the story and its philosophical underpinnings turn out to be, the narrative backdrop still manages to provide somewhat diverse environments and times of day to vary the content. And between the length of each individual mission and the replayability, the very limited number of levels is not as restricting a factor as it might seem at first. There is artistic competence to be found in this title, but it does not encompass the majority of the game's various aspects, mostly having to do with the combat and unlockables.









[1]. I have reviewed both of the other games listed here as well, but Gunslinger is the least culturally visible of the three: